Comments (1)
If you're an advanced user you could access the stillCamera
property and the previewLayer
of the fastttfiltercamera directly, and apply whatever GPUImage effects you can build. You might wind up needing to make your own FastttCamera subclass to handle this advanced use case.
Under the hood, the FastttCamera filters do use a GPUImageLookupFilter.
from fastttcamera.
Related Issues (20)
- filterCamera do not dealloc.... HOT 1
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from fastttcamera.