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jonpas avatar jonpas commented on July 18, 2024

A switch to using ts3plugin files, and a macOS build of them.

Our game extension automatically install the plugin appropriately without ts3plugin files. Removing those is not an option, only an addition is. However, I do not see why same automated plugin install can't support macOS.

I have over 20 years of software development experience - including in Objective-C and Swift, and have an Apple Developer signing key; I am willing to help write and build this plugin.

You are absolutely welcome to add macOS compatibility, but mind we are using Windows API to access PBO fields and read height maps and so on. That would need a full rewrite for other operating systems. Another such thing being used are named pipes for communication between game plugins and TS plugin.

Also relevant PR for Linux: #1218

from acre2.

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