Comments (16)
Ah, right. That works as well. I hadn't realized you could make the Conquest doors lockable or any other blocks for that matter. Thank you ever so much! If you need me for anything, feel free to ask. I'd be happy to help!
from latch.
@parlough aaahhh!!!Sorry,I had not to seen the setting.......Thank you reply.
from latch.
Thanks for the report. I didn't think this was still an issue, I'll have a fix out by tomorrow.
from latch.
@CastorEst Would you mind trying with this build of Latch? No guarantees on its stability, but would appreciate a test with your modpack!
https://github.com/ichorpowered/latch/releases/tag/v0.5.0-SNAPSHOT
from latch.
Once you confirm this fix I'll make an official release on Ore.
from latch.
Ah, forgive me. I hadn't thought you'd reply so soon after I posted the problem.
As for the error, sadly the new release has simply provided me with a different error. ^^"
Server Log - https://pastebin.com/Zusy9E66
Stack Trace - https://pastebin.com/RmhpN002
If you have any questions regarding the server set-up and such, I would be happy to answer them. If the problem is irremediable, then I will also understand.
Thank you for you for your time no matter the outcome and thanks for going out of your way to help me!
from latch.
@parlough It might be a good idea to grab all of the blocks from the registry like you've done for the trap door, since mods may unpredictably remove them from the registry invalidating some of them from the BlockTypes list. Kind of annoying to specify them by string id but, I guess that's that.
from latch.
I love this plugin.Using even now.
I found a bug. if you are already know this bug, sorry.
This plugin using lock the door, if door is other user locked even can we unlock by any signal.
Example:Pressure plate, Lever, other output signals.
from latch.
@n0pj Unfortunately redstone tracking is a bit tricky especially with mods. Your best bet is to set the protect_from_redstone
setting in the configuration to true.
I will look into improving redstone protection more soon though as Sponge has improved its tracking a lot since it has been implemented and I now have a better understanding of Sponge's systems.
from latch.
@CastorEst Sorry for the wait, please try this release - https://github.com/ichorpowered/latch/releases/tag/v0.5.0-SNAPSHOT
If it doesn't work, more information about your setup and a clear modlist would be fantastic.
from latch.
I'm sorry to say another error and stacktrace are being posted up. ^^"
Server Log - https://pastebin.com/fZ5rbXkY
Stack Trace - https://pastebin.com/vR1iGXCz
Mod List - https://pastebin.com/3mW7WUZN
At this point, I imagine it has started to get frustrating so I would like to point how that I honestly wouldn't blame you if gave up on this bug. If it's too much of hassle, don't put yourself through it.
Thanks for all your help so far, it's great to know that there's such an active developer who cares about solving bugs and other problems with their plugin. I really do appreciate it. ^^
from latch.
@CastorEst Actually this time it was my mistake, I'm sorry. I will handle it the long way and get a new build out soon.
It's a problem with MalisisDoors and/or MalisisCore. I have a messy way to handle it though, and I'll look into MalisisDoors to see if I can fix the root of the problem there.
from latch.
I set up an instance with MalisisCore and MalisisDoors to test before and after the change and we have liftoff. I'll make the 0.5.0 release now. Sorry for the long wait..
from latch.
You can find the 0.5.0 release here - https://github.com/ichorpowered/latch/releases/tag/v0.5.0 which should include the fix for the issue you're having - I will release it on Ore tomorrow if all goes well.
from latch.
Hurrah! It works! \o/
It loaded without any errors, and I've managed to lock a door successfully. After all these tries, it finally works. Thank you so much for your help. ^^
It should be ready for release as you mentioned, no further errors have been spotted on my end.
I would like to make a request in terms of eventually, and when you have spare time, adding support for Conquest doors since they take up a considerable portion of doors on my server and none of them seem to be lockable blocks, but of course, that part's only a personal suggestion, I'm still overjoyed to finally be able to use the plugin!
Anyway, thanks again! I can finally be an evil landlord that locks people in their rooms.
from latch.
@CastorEst I'm happy that it's finally working. I'm not 100% sure how Conquest doors work and I'm assuming there's a lot of them, but for now you should be able to do /latch lockable add
with each door type in your hand to add it to the lockable blocks list.
Next release or soon after I hope to add a mode(which you can enable in config) where all blocks are lockable by default and instead you choose blocks to not make lockable.
from latch.
Related Issues (20)
- Open locked iron doors on right click
- Add lockable items with an in-game command
- Create more of an API so ContainerShop can integrate
- Configurable option to place locked chest on ground on death if they can build in that area
- server crashed cause by latch HOT 2
- GriefPrevention and Guild Compatibility
- Only one of the chest's in a double chest is protected. HOT 5
- Password doors won't open HOT 2
- Not able to lock anything (1.12.2) HOT 4
- Donation Chests Don't Function HOT 8
- open chest locked for admin HOT 1
- can't lock doot in biomes o' plenty mod HOT 1
- It doesn't work on my server HOT 2
- Anyone can open a chest HOT 7
- Suggest to connect to MySQL
- Password Always latches do not unlock HOT 1
- Player Name Length, and Sign line length.
- Hopper minecart HOT 1
- Players stuck in houses with latched doors.
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from latch.