A Godot plugin and example project for loading assets from the hypercore-protocol.
WIP: This is a work an progress and may have breaking changes. Feel free to follow for progress, though.
- Puts all the hypercore-protocol handling into an HTTP gateway
- Bundles platform-specific binaries for the gateway
- Subclasses HTTPRequest to auto-spawn gateway and translate
hyper://
requests tohttp://127.0.0.1:4973/hyper/
- Call
request()
as you normally would, but withhyper://
URLs
- Reuse
HyperGateway
instance betweenHyperRequest
objects - Example for saving data to hyper
- Make FTP server that can be mounted as a network drive
- Listen for changes (EventSource)
- Listen for download progress (EventSource)
- Listen for / Publish extension messages (EventSource)
- Examples for all the methods exposed by the gateway.
- GET/PUT text files
- Watch for changes
- Basic chat app
- Load latest hyper-gateway dynamically on boot
- Basic Multiplayer demo using extension messages
- Refactor chat system to be more general purpose (not just texts)
- Basic demo moving blobs around on a map
- Place usernames in a hyperdrive's json file along with an image for your blob
- Create custom maps from an image and a JSON file
- Auto-discover which maps are active
- Enable code to work in Godot Web in Agregore
- Use new JavaScriptObject API from Godot 4
- Enable code to work in Godot Web in regular browsers
- Update to latest hypercore protocol stuff
- Add multi-writer for hyperdrives
- Load gltf scene from hyper
- Load VRM avatar from hyper (social multiplayer) VRM stuff
- Folder sync (From
hyper://
to fs, from fs tohyper://
)
// TODO