Comments (4)
The Mod Manager's patch scripting language (documented here) supports XEX/BIN encryption and decryption with EncryptExecutable()
and DecryptExecutable()
- they just call external applications to deal with it, since there's not really any library I can use with C# to do such things (and I'm in no way experienced to write something like that, haha).
By switching to RPCS3's stuff, you'd probably be taking off milliseconds for the time taken to patch the executable and get things running (minus the file redirection). On the plus side, it works for both emulators and real hardware. 😛
from unleashed-mod-manager.
Unleashed Mod Manager is also designed to work on real hardware, so adding support for RPCS3 patches wasn't really a priority.
from unleashed-mod-manager.
Ahh, I forgot about real hardware. There is a way to inject RPCS3 patches into the EBOOT, the Persona modding community has a tool for that called RPCS3PatchEboot. It could be worth looking into someday.
from unleashed-mod-manager.
Worth noting that if you want to write some patches to be included with Unleashed Mod Manager by default, make a PR on this repo.
The way I'm handling patch downloading for both this and Sonic '06 Mod Manager is a bit bodged (since you need to manually add the link to the patch in the repo), but it somehow works fine.
from unleashed-mod-manager.
Related Issues (4)
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