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huaqiangame's Projects

binary128 icon binary128

A cross-platform Little Endian base128 variable length integer reader/writer

boids icon boids

Flocking behavior simulation (Unity)

boids-1 icon boids-1

An implementation of the Boids algorithm (Reynolds, C. W. (1987) Flocks, Herds, and Schools: A Distributed Behavioral Model) for Unity.

bones2d icon bones2d

Convert Spine and DragonBones Data To Unity Animation

bytenode icon bytenode

A minimalist bytecode compiler for Node.js

caipiao_test icon caipiao_test

彩票问题 http://www.ruanyifeng.com/blog/2018/04/lottery-mathematics.html

cellnet icon cellnet

High performance, simple, extensible golang open source network library

console.hx icon console.hx

A haxe logging utility for easy rich output in both native and browser consoles

coro icon coro

Async/await, generators, and arbitrary coroutines for Haxe

crypto icon crypto

Cross platform cryptographic functions for Haxe

exp-ecs icon exp-ecs

Experimental macro-powered Entity-Component-System game engine

flocking icon flocking

This project is using Particles to simulate a flocking behavior. The goal is to allow huge numbers of objects that appear to be flocking in a way that is similar to a flock of birds. It using 3D noise in Unity 5.5.b10 for the particle system.

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