Comments (15)
Blackberry platform already supports this with the Native ShowKeyboard function. However, there is no hook-in for grabbing keyboard input yet in native.
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This is almost implemented: keyboard input doesn't work yet.
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That's not the half of it, all the non-English and numerical keyboards are not implemented, which is a much higher priority than hacking keyboard support in, IMO. It's possible that some non-English games will fail with the current implementation too.
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What's wrong with using the system keyboard input? Every system can deal with what characters are meant to be input.
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IIRC, Senjou no Valkyria 3 (which allows you to enter free bonus codes to unlock characters in the game) requires the input to come in as half-width characters, rather than ASCII. That said, most games seem to use it for name input and won't care (hopefully even for non-latin?)
-[Unknown]
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Yeah, a few games need non-ascii input. And I wasn't saying we shoudn't have system keyboard input more that we should probably concentrate on getting what we have (at least with regards to the input struct reading/writing) working correctly first just to make sure that there are not a load of characters, etc, that we need to support or filter out to stop games going crazy.
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OSK can input Unicode/Shift-Jis and ASCII, depending on what set of character is send to the OSKInit, could always check depending on each given situation.
That's just an idea though.
Envoyé avec mon Smartphone BlackBerry® de Free
-----Original Message-----
From: tmaul [email protected]
Date: Mon, 07 Jan 2013 15:15:54
To: hrydgard/[email protected]
Reply-To: hrydgard/ppsspp [email protected]
Subject: Re: [ppsspp] OSK ("On Screen Keyboard") not implemented (#65)
Yeah, a few games need non-ascii input. And I wasn't saying we shoudn't have system keyboard input more that we should probably concentrate on getting what we have (at least with regards to the input struct reading/writing) working correctly first just to make sure that there are not a load of characters, etc, that we need to support or filter out to stop games going crazy.
Reply to this email directly or view it on GitHub:
#65 (comment)
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Also, on some games the OSK is oversized, like can be seen here:
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@hrydgard , just wonder is OSK also an FBO ?
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Nope
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I see. then i'm wondering how it can be oversized .......
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Is there a way to limit the number of characters being written to correspond to the game's limitation ? In Patapon the pseudo can't use more than 4 characters in the PSP, however i managed to put my pseudo "Kyhel" on the emulator (the l doesn't show when i use the OSK, but is then used in the game).
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It already does, or it's supposed to.
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Well at least not in MHFU and Patapon ^^' I played it on psp, only could put 4 chars, but in my PPSSPP i played with Kyhel as pseudo (and in PPSSPP, when pseudo input prompted, i only see 4 _ ). Not a big deal though, only in MHFU since when you input too many chars, the "cursor" stays at the max size, so when i delete, i'm only deleting from there backwards, and can't delete the other chars.
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The base issue (non-ASCII) input is resolved, so this can be closed. Other things like the apparent allowing of too much input, or restricting the OSK to only display the language(s) the game wants to display should have their own issues.
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