Comments (5)
Play around with the code in /GPU and /GPU/GLES . I've seen a similar issue with cube.elf on MacOSX so there's something going on...
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I've added in NativeApp.cpp in function NativeRender a glClear after glViewport to test. This has corrected problem with virtual key display refresh, and correct clean on a game load.
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The game is supposed to clear the screen itself by drawing a rectangle, the emu shouldn't have to do it explicitly, so there's a real bug somewhere.
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Try it now, I fixed an issue that had this effect on MacOSX for me.
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I can confirm this is now fixed. Awesome, thank you!
Also: ppsspp is on the AUR, can you add it to the website? https://aur.archlinux.org/packages/ppsspp-git/
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