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Comments (22)

Xele02 avatar Xele02 commented on August 20, 2024

Thanks for all this logs. I'll take a look on this.

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unknownbrackets avatar unknownbrackets commented on August 20, 2024

A lot of the games I've tested have hit "Save/Load function # not coded" errors, but I think that's actually progress. We just need to add those.

I actually have Blade Dancer somewhere, if you want/need (in like 8 hours) I can post more info about the crash / a trace at least.

-[Unknown]

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Xele02 avatar Xele02 commented on August 20, 2024

I think it depends of what the game do with what returned when the function is missing. Project Diva Extend don't mind what's missing. But some other game seems to mind. But with a log and game name, I can look into it instead of random search

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Orphis avatar Orphis commented on August 20, 2024

Actually, there should be a demo with jpcsp you can use or look at the
source code to understand what they're all doing.

Le lundi 10 décembre 2012, Xele02 a écrit :

I think it depends of what the game do with what returned when the
function is missing. Project Diva Extend don't mind what's missing. But
some other game seems to mind. But with a log and game name, I can look
into it instead of random search


Reply to this email directly or view it on GitHubhttps://github.com//issues/164#issuecomment-11221377.

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maciak avatar maciak commented on August 20, 2024

Hm for me there is a problem that it can't create a dir in memstick folder. And I believe it should be something like memstick/psp/savedata but I have only empty memstick folder all the time. If I create folders manually games are saved from time to time.

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cloud1250x4 avatar cloud1250x4 commented on August 20, 2024

Same prob here, in all the game I have tested only two have created by themself the dir and the files

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maciak avatar maciak commented on August 20, 2024

Ive noticed in the log that the created dir looks something like this c:\test\memstick\psp\savedata. I believe that there should not be a double \ in the path.

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Xele02 avatar Xele02 commented on August 20, 2024

@maciak There seems to be some problem with directory test and create under Windows. Don't know yet if the functions already existing and which I used should be working. And can't debug under Windows :/

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raven02 avatar raven02 commented on August 20, 2024

Tested 3 games at least require function 11 which is MODE_LIST .

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Xele02 avatar Xele02 commented on August 20, 2024

Yup, 8 and 11 seems to be used a lot, I'm looking for add them

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 avatar commented on August 20, 2024

CreateFullPath is failing under windows. For example:

26:06:424 e:\git\ppsspp\common\fileutil.cpp:159 E[COMMON]: CreateDir: CreateDirectory failed on E:\git\ppsspp\MemStick\PSP\SAVEDATA\ULJS00078000: 3

26:06:424 e:\git\ppsspp\core\dialog\savedataparam.cpp:95 I[HLE]: Saving file with size 16384 in ms0:/PSP/SAVEDATA/ULJS00078000/DATA.BIN

But it will happily create the /ULJS00078000 part of the path if you manually create the /PSP/SAVEDATA/ part. I guess its not creating each sub directory but is instead just trying to create the whole path in one call? I don't have time to look at it much more than that.

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Xele02 avatar Xele02 commented on August 20, 2024

Arg, It check for "/" , so don't work on Windows. I'll look for change it. And I found a code mistake I've done between autosave and load. I'll push something soon which should correct some game (even without missing function)

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Xele02 avatar Xele02 commented on August 20, 2024

You can test my latest code with this : https://github.com/Xele02/ppsspp-savesystem . blade dancer and Knight in the nightmare work again. So probably should the other game. I'll make a pull request after one more test

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maciak avatar maciak commented on August 20, 2024

It's working a bit better now but still will not create the initial structure /PSP/SAVEDATA/

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unknownbrackets avatar unknownbrackets commented on August 20, 2024

@maciak try merging my pull #167 as well.

-[Unknown]

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raven02 avatar raven02 commented on August 20, 2024

Just wonder if i missed something , looks like the ICON0.png and PIC1.PNG cannot be loaded ?
1

Beside , Saint Seyia Omega stuck at saving in the startup screen (MODE 11)
1

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Xele02 avatar Xele02 commented on August 20, 2024

The png are not displayed yet, not the first thing in my priority list ^^.

And ok for Saint Seiya, Mode 11 is in work in progress.

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Xele02 avatar Xele02 commented on August 20, 2024

For helping me since I don't have all game, I've made some stuff in this branches for dumping save/load request from the game. https://github.com/Xele02/ppsspp-savesystem/tree/save_dump

So if you have time, apply this, then when you run the game, it should dump a lot of file in ms0:/DEBUG_SAVE . Then zip this files, with the game saves from the emulator (ms0:/PSP/SAVEDATA), and if possible the saves from the PSP created the same way for comparison.

With this I should be able to make the same call on the PSP and a homebrew, see what should be returned and check/debug the emulator code.

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raven02 avatar raven02 commented on August 20, 2024

Just zipped a DEBUG_SAVE .

Final fantasy type 0 - http://www.uwants.com/attachment.php?aid=8527789
Saint Seiya Omega - http://www.uwants.com/attachment.php?aid=8528389

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raven02 avatar raven02 commented on August 20, 2024

Png is working great , shared with everybody
1

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hrydgard avatar hrydgard commented on August 20, 2024

Fantastic!

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hrydgard avatar hrydgard commented on August 20, 2024

@Xele02, let's continue in #199 with the remaining savedata issues. Fixing sceIoGetStat fixed some problems, but games like Star Soldier still get stuck.

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