Comments (7)
I hope to add a slider or something when this stuff is better understood. I only have access to a mac right now, but I'll try it on that and submit this change unless it makes it worse.
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Alright .Fair enough .
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Tons of testing this factor , finally got smooth sound without choppy , buffer should be around 95% filled up .
const int chanQueueMaxSizeFactor = 24;
const int chanQueueMinSizeFactor = 1;
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now with min=1 and max=4 in default build , already work pretty good (max=8 will bit better ) . However , i have to set the freq to 48k myself otherwise sound will get distored , my platform is windows 8 64 bit .
running with min=1 and max=4
18:28:400 HLE__sceAudio.cpp:162 E[HLE]: channel 1 buffer underrun at 416 of 480
running with For min=1 and max=8
19:17:136 HLE__sceAudio.cpp:162 E[HLE]: channel 1 buffer underrun at 448 of 480
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Which games are you testing with with the distorted sound?
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Project Diva 2 Extend and Saint Seiya Omega. They two are good candidates to test sound :)
For Saint Seiya Omega , the sound effect (SE) is working now , however , his volume is too low and always suppress by the BGM .
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Tested latest commit . one comment can say for audio "Prefect" :)
If u allow ,i want to close this.
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