Comments (2)
What's the issue? This is obvious and the Windows port already does what you describe. This will also be added as options in the other versions later.
And it has nothing to do with anisotropic filtering, see http://en.wikipedia.org/wiki/Anisotropic_filtering
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I think may be i mentioned not clear in previous post.
Assume i run as screen2x which g_Config.iWindowZoom =2
Case 1 - Original setting in EmuThread.cpp
if (coreParameter.renderWidth = 480 * g_Config.iWindowZoom;
coreParameter.renderHeight = 272 * g_Config.iWindowZoom; )
then 1st image got NO edge filtering but 3d polygon in HIGH resolution
Case 2 - Modified setting in EmuThread.cpp
if (coreParameter.renderWidth = 480
coreParameter.renderHeight = 272 )
then 1st image got edge filtering but 3d polygon in very LOW resolution
(However , when i turn off the buffered rendering , the 3d polygon will be in HIGH reolution again but edge filtering will be gone )
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