Comments (2)
Different boundaries sound very reasonable. You would also need one for tilling because I'm pretty sure that one would differ from the buildings / equipment ones.
I also like your way of splitting the path into pieces so you could only re-write some of it, so, so far it looks cool.
I'm not sure about separate toggles though, I'm not sure if there would be any need?
Anyways I'd be happy to accept your PR once you feel like putting it into this main repo.
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Closing as old issue.
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Related Issues (20)
- Blocked from placing road tiles on non-tillable land
- Drag filling crops placnig crops under sprinklers etc
- Scarecrow highlight invisible on farmable tiles to red-green colorblind people
- Consider adding a layout for the farmhouse interiors
- Can't render while using some layouts HOT 2
- Greenhouse should be movable HOT 5
- Missing 1.5 content HOT 3
- Problems with iOS
- [BUG] Save Plan as Picture feature fails HOT 1
- [TYPO] Sprite Data for mini-shipping-bin misspelled "mini-shopping-bin"
- [BUG] npm install fails using node v14.15.3 HOT 1
- Floor tiles can't be placed on edges of the planner HOT 1
- Trees grown using tree fertilizer are not rendered HOT 3
- Add optional tooltips when hovering over items
- Feature request: 2x or 3x zoom HOT 1
- Slime Hutch Layout missing
- Ads Cover Half the Planner HOT 4
- Would you be able to update Nexus with the latest version?
- Suggestion: Moving the greenhouse HOT 2
- v3: Missing detail
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