Related Issues (20)
- Images to buttons on spawning panels
- Implement score panel & winning text for multiple different units HOT 1
- Explain controls to user
- Allow user to change parameters in MenuScene HOT 2
- Team 1 wins if both teams die at the same time
- The second team is able to move the first team's units HOT 1
- Functionality to delete troops
- Improving spawning around walls, prevent spawning outside these walls
- Dynamic wall height to match maxHeight
- Have the camera focus point always be on the ground
- Add castles
- Error messages to user
- Turns
- Spawning panel looks very bad if using fullscreen
- Indicator for spawning
- Pressing any of the speed-up buttons while in setup unpauses the game
- Player 1 should start with the castle selected (just as player 2 has right now)
- In the setup scenes the teams are called Blue and Red team but in the end scene they're called Player 1 and Player 2
- Destorying a castle counts as a kill
- The camera starts in the corner of the battle with player two presses Done. Should probablt be set in the middle
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