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hiside's Projects

cecil icon cecil

Cecil is a library to inspect, modify and create .NET programs and libraries.

chromapack icon chromapack

ChromaPack -- A lossy texture compression plugin for Unity.

dnspy icon dnspy

.NET debugger and assembly editor

flecs icon flecs

A fast entity component system (ECS) for C & C++

libgdx icon libgdx

Desktop/Android/HTML5/iOS Java game development framework

mini3d icon mini3d

3D Software Render Engine in 700 Lines !!

mono icon mono

Mono open source ECMA CLI, C# and .NET implementation.

monohooker icon monohooker

hook C# method at runtime without modify dll file (such as UnityEditor.dll)

pbrt-v2 icon pbrt-v2

Source code for the version of pbrt described in the second edition of "Physically Based Rendering"

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

perfassist icon perfassist

Various performance-related components for Unity development.

quadtree icon quadtree

A C# QuadTree implementation specifically designed for testing AABB collisions in 2D space.

r-star-tree icon r-star-tree

A relatively simple implementation of the R* Tree data structure for C++

raytracinginoneweekend icon raytracinginoneweekend

The source for the ebook Ray Tracing in One Weekend by Peter Shirley. This work is in the public domain.

rbush icon rbush

R-Tree Implementation for C#

real-time-rendering-3rd-summary-ebook icon real-time-rendering-3rd-summary-ebook

:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣。

rtree-1 icon rtree-1

N-dimensional RTree implementation in C++

screentogif icon screentogif

🎬 ScreenToGif allows you to record a selected area of your screen, edit and save it as a gif or video.

unity-quicksheet icon unity-quicksheet

Unity-QuickSheet enables you to use spreadsheet file data within Unity editor.

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