- š Hi, Iām @HidekiAI (Hideki A. Ikeda), I've "profressionally" been programming since April 1989.
- My first professional job was mainly in Assembly lanaguage - 6502/65C816, Z80, Motorolla 68000, as well as C.
- Other languages I can safely get by (because I've coded professionally) are C++11, C#, and F#.
- My professional experiences have been mainly been reflected by video game industries, but as hobbies and self educations, I do try to keep up with other intersts such as machine-learning and microservices.
- š± Iām currently (and probably never stop) learning (modern) C++ (i.e. C++17, for stability in libraries) and Rust (for functional aspect with C++ performance) for several years, and IMHO Rust is (currently) my preferred programming language due to its performance and (somewhat adapts) functional aspect.
- š The projects you'd find here: Iām interested in writing/working on projects that are somewhat useless (useful TO ME, but not too useful to you) but FUN TO ME... They are mainly in the languages I fancy at the moment, but at times the language chosen are mainly because of the supported libraries.
- šļø Iām looking to collaborate on any open source libraries that are network-oriented, but am also interested in video game related libraries, tools, and projects.
- š« I guess you can reach me on LinkedIn username HidekiAI
- ššš hobby based bio
- ššš profession based bio
hidekiai Goto Github PK
Name: Hideki A. Ikeda
Type: User
Company: HAI-TechWares
Bio: Video games programmer/software engineer by trade (since '89), at present mostly prefer backend/server services; I write useless-but-fun code as my hobby
Twitter: hidekiai
Location: Texas, USA