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Comments (2)

hexus avatar hexus commented on May 17, 2024

Thanks for submitting an issue!

I'm able to replicate this too, without setting the colliding tile index range on the Phaser.Tilemap object.

This should either be mentioned in the readme or silently handled in the plugin somehow, if possible.

image

For now, placing this line of code:

this.map.setCollisionBetween(513, 551, true, 'Tile Layer 2');

Before this line in your fourth level state:

https://github.com/dave-kennedy/Platformer/blob/cfa7dbdf2f8a7274b02a897f25cf2adf8d5754c2/src/State/Level4.js#L46

Should hopefully fix your issue.

If not, I may be using the wrong numbers!

from phaser-arcade-slopes.

dave-kennedy avatar dave-kennedy commented on May 17, 2024

That did the trick. Thanks!

from phaser-arcade-slopes.

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