Comments (4)
It's wired, in my opinion, the 1.5 should be detected too. Because after 1.5, I modify the memory to prevent from the game re-lock fps, and it triggers the anti-cheat.
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Ah right, sorry. It seems to be my bad.
It happened to be all the games that have problem did not work on 1.5. So they trigger the anticheat on 1.6 when the framerate unlock is working.
I add all the games in the TargetList. But if the module isn't working, I launch games through GLTools so I didn't notice about that until now. Guess the solution is I remove them from the list.
Anyway the link of the Princess Connect game and some other examples I tested.
プリンセスコネクト!Re:Dive game crash
サモンズボード game crash
シン・クロニクル security policy dialog and game shut down (GLTools doesn't work on this one but the 1.6 module successfully unlocked the fps)
The way GLTools unlock framerate doesn't trigger anticheat but it has a few seconds delay. It does re-unlock fps during gameplay. (Princess Connect ReDive re-lock fps on every scene transition)
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To deal with the anti-cheat is not a good idea, so I add an option to enable|disable modify opcode, it will work for those games.
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Thanks. Was going to live without it. It's working on those games now.
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