Comments (9)
Thoughts on language composition:
- All languages in the area could be 50% Amerindian
Remaining percentages could be something like this:
- Glacial could include 30% Inuit, 15% Finnish, and 5% Dwarvish
- Arboreal could contain some percentage of 5% Quenya and 45% Old Norse
- Plains could include some percentage of 40% Mongolian and 10% Old Norse
- Hills could include some percentage of 40% Tibetan and 10% Dwarvish
- Western coasts could include 25% Gaelic and %25 Old Norse
- Southern coasts could include 45% Maori and 5% Old Norse
- Eastern bay could include 40% Maori, 5% Dwarvish, and 5% Old Norse
- Southern islands could include 20% Maori, 20% Hawai'ian, and 5% Old Norse
from language.
For naming the tribes, use the word for "people" in each of the languages, and select from random mutations on combinations? This will require a new feature in the library ...
from language.
Language group:
[hxgm30.language.repl] λ=> (def peoples
[{:word "titunwan"
:weight 52}
{:word "inuit"
:weight 4}
{:word "khazâd"
:weight 3}
{:word "dhaoine"
:weight 3}
{:word "quendi"
:weight 1}
{:word "þjóð"
:weight 13}
{:word "kansa"
:weight 2}
{:word "khümüüs"
:weight 5}
{:word "simeng"
:weight 5}
{:word "poʻe"
:weight 3}
{:word "iwi"
:weight 9}])
[hxgm30.language.repl] λ=> (derive-words peoples 20)
("uiwiþjtuwi"
"hawangsituunsaunwa"
"jó"
"anmü"
"üsiw"
"iwantuaniwuemeoinu"
"unanng"
"itoʻanwins"
"watu"
"üs"
"iwmüóðwanw"
"waunun"
"jówipoitwinwentuwa"
"unpoóðnwtuun"
"itnsþjwakawa"
"zâ"
"itþjanantuwatuhüit"
"iwanqumeannwwa"
"jóhütutuunnw"
"óðun")
[hxgm30.language.repl] λ=> (derive-words peoples 20 3)
("itannw"
"óðantu"
"óðþjóð"
"antuan"
"wajóhü"
"þjnwpo"
"azoinw"
"nwjóóð"
"nunwaz"
"itóðnu"
"poazüs"
"ituntu"
"jóenaz"
"anantu"
"óðitwa"
"wiuiwa"
"þjanwi"
"itantu"
"wiaoóð"
"unþjtu")
The winners for me are:
óðantu
óðun
waunun
watu
I think there's a nice way to combine those, maybe create 2 or 3 language groups, and then all together, the'd be called the Óðantu
... (pronounced o-than-tu with the "th" is voiced, not aspirated).
from language.
Glacial tribes:
[hxgm30.language.repl] λ=> (def peoples
[{:word "titunwan"
:weight 50}
{:word "inuit"
:weight 30}
{:word "khazâd"
:weight 15}
{:word "kansa"
:weight 5}])
[hxgm30.language.repl] λ=> (derive-words peoples 20)
("ituiwasanwzâ"
"uiuiazun"
"uinuititunwa"
"nuuiunituiunwanuwa"
"uiunnuwaitui"
"tuzâ"
"nwanitui"
"unun"
"itititnutuit"
"uikaanhaitkh"
"itit"
"nwâdzânwitnu"
"zâuinuunwaazit"
"unititnwuituitwa"
"hawauiuiit"
"nsuiâdnunw"
"tu"
"unka"
"itanitituiui"
"ansauikaka")
Winner: n'Wanitui
from language.
Arboreal tribes:
(def peoples
[{:word "titunwan"
:weight 50}
{:word "quendi"
:weight 5}
{:word "þjóð"
:weight 45}])
[hxgm30.language.repl] λ=> (derive-words peoples 20)
("wandóð"
"waóðjówajójówawajó"
"an"
"þjunjójójó"
""
"óðitwa"
"unþj"
"óðóð"
""
"tundjóþjuntu"
"waóðþjanwaþjun"
"óðnd"
"unóðjónwþjunun"
""
"an"
"óðnwtutuunanóð"
"anóðóðþjjó"
"anwaóðþjóðitóðenwa"
"jó"
"þjdióðwanwuetuwaóð")
Winner: Óðitwa
from language.
I won't bother demonstrating the code for the rest of the tribes; here are the results:
n'Wanitui
- TundraÓðitwa
- Boreal ForestsÓðtunwwa
- PlainsZâtunun
- HillsÓðne
- Western CoastWituwi
- Southern CoastWóðniwi
- Eastern BayUnpoiwʻe
- Southern Islands
from language.
Updated map with political view:
from language.
Place names for the northern tribes' reagions:
Wa-shmin
- Norther Glacial WastesMa-kámaakna
- Inhabited tundraKá-oðma
- Boreal forestsOð-kázak
- PlainsSa-kásama
- HillsGhakoð
- Western coastUa-kánuma
Southern coastKáhenu-Rupa
- Eastern bay areaLaká-he-maak
Southern islands
Bodies of water:
Righwí-Mnahðu
- Western oceanMnonul Oawa
- Southern seaKoàgor Mnach
- Eastern bayNíchyu
- Primary river in Hills areaLyótní
- Primary river in Plains areaJóníhi
- River delta/outlet on Western coast from Plains
from language.
Done!
from language.
Related Issues (20)
- Epic: Convert to a full service with API
- Add CLJS CLI to circumvent long JVM startup times
- Add support for full-text search HOT 1
- Add an API call for searching dictionary entries
- Re-work the plumbing around generator implementations HOT 1
- Add placename generator
- Convert player-typed sentences to game/world commands
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- Add the ability to parse user-provided text
- Identify command synonyms and standardize phrasing internally HOT 2
- Devise data structure (AST) for the parsed results of user-supplied commands HOT 6
- Update copora to support Northern tribes
- Name the HexagramMUSH World HOT 2
- Create new words based upon multiple other words HOT 1
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- Update the CLI to support generating content for Îlunao languages
- Add a branch for language generation in LFE HOT 1
- LFE branch: explore Erlang Markov chain impls HOT 3
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from language.