Comments (3)
@nigelkp9 , thanks for your issue. Are these objects 3D or 2D objects? Currently there isn't a way to put 3D objects on top of the text, you can see this in
MapView
that we have first the call tothis.mapRenderingManager.render
which renders the scene, then a few lines later we have a call tofinishRenderTextElements
which renders the text.We support user text / poi elements with the
addOverlayText
api on theMapView
. But not yet with 3D.If you have 3D objects, what you could do is have a separate threejs scene and render it after the map has completed, you could do it like this:
const mycustomescene = new Scene... const renderCustomThreeJSScene = () => { mapView.renderer.clearDepth(); mapView.renderer.render(mycustomescene, mapView.camera); }; mapView.addEventListener(MapViewEventNames.AfterRender, renderCustomThreeJSScene);
Does that help?
Yes, they are 3D objects. Thank you, I figured I'd have to do something like that
from harp.gl.
@nigelkp9 , thanks for your issue. Are these objects 3D or 2D objects? Currently there isn't a way to put 3D objects on top of the text, you can see this in MapView
that we have first the call to this.mapRenderingManager.render
which renders the scene, then a few lines later we have a call to finishRenderTextElements
which renders the text.
We support user text / poi elements with the addOverlayText
api on the MapView
. But not yet with 3D.
If you have 3D objects, what you could do is have a separate threejs scene and render it after the map has completed, you could do it like this:
const mycustomescene = new Scene...
const renderCustomThreeJSScene = () => {
mapView.renderer.clearDepth();
mapView.renderer.render(mycustomescene, mapView.camera);
};
mapView.addEventListener(MapViewEventNames.AfterRender, renderCustomThreeJSScene);
Does that help?
from harp.gl.
@nigelkp9, I will close this, please reopen if you have any further questions.
from harp.gl.
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