Giter Club home page Giter Club logo

Comments (2)

zbigg avatar zbigg commented on August 24, 2024

Hi @gizm0bill, thanks for interest in our project.

TLDR, some parts of what you seek is possible but far from easy.

Problem 1.

Due to performance reasons, by default we don't keep any information about identity of map features, so what we see on map is just 3d geometry divided into tiles with no knowledge which polygon belongs to which "building" in your case.

To retrieve this information, you must at least tell OmvDataSource to gatherFeatureAttributes by setting it to true in constructor.
Note - this greatly increases memory usage.

See object picking examples: https://www.harp.gl/docs/master/examples/#object-picking.html

Problem 2

Due to already mentioned tiling, one "real" building may end up being split to several tiles and thus rendered by several distinct THREE.Objects.
So, we need to correlate "features" from many tiles and this is only available in some data providers.
Not all datasources provide feature id for all features.

Namely

  • object picking example using https://xyz.api.here.com/tiles/herebase.02 shows that you don't have disctinct $id for each feature in this case
  • XYZ OSM datasource https://xyz.api.here.com/tiles/osmbase/256/all- used in other example provides proper feature $ids AFAIR.

Problem 3

This is going hardcore as most of API is not documented as good as we would like to

Having gatherFeatureAttributes set, you can traverse scene and find all objects with userData.feature containing TileFeatureData objects to search for buffer geometry segments that are responsible for rendering feature by inspecting TileFeatureData.objInfos and correlating it with TileFeatureData.starts which tell where in particular BufferGeometry given feature starts.

Knowing ranges, you can use multi material/groups feature of THREE.Mesh to render selected ranges with other material - i would start with different color.

Problem 4

I'm not certain if we generate usable texture coordinates buffer.

Summarizing this part of this can be done, but require very intimate knowledge of engine.
Unfortunately we don't have ready any ready example to be shown at hand.

Hope that it helps, we're open to questions.

from harp.gl.

gizm0bill avatar gizm0bill commented on August 24, 2024

Much appreciated!

from harp.gl.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.