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Hi 👋, I'm Synthetic Nightmare

Coding

Hi there, my name is Sai Hemanth Sattenapalli. I am a programmer and game developer with a passion for cutting-edge technology. Over the years, I have developed a diverse set of skills, including expertise in robotics, python, and autonomous vehicle technology. I believe that technology has the power to change the world for the better, and I am dedicated to using my skills to make a positive impact in society.

My work in game development has taught me the importance of creativity, collaboration, and perseverance. As a programmer, I strive to create code that is efficient, elegant, and user-friendly. I believe that good programming is not just about writing code, but also about problem-solving and communication.

My interest in robotics and autonomous vehicle technology has led me to explore the cutting edge of automation and machine learning. I am excited about the possibilities of these technologies, and I am eager to continue learning and pushing the boundaries of what is possible.

Overall, I am a driven and curious individual who is passionate about technology and its potential to make the world a better place. I am always seeking new challenges and opportunities to learn and grow, and I look forward to what the future holds.

Connect with me:

Languages and Tools:

C# Python Unity

 hemanth2410

 hemanth2410

 hemanth2410

Actively working on

Openworld streaming

Untitled.mp4
Perfect.1.mp4

Features:

1. Utilizing Unity's New Addressables: Our technology leverages Unity's powerful Addressables system to efficiently manage and load game assets. This allows for dynamic and optimized loading of assets based on player's location.
  1. Dynamic Chunk Loading: We have implemented a robust system that calculates the player's position and intelligently loads chunks of the game map that are within a certain range, typically set to less than 1700 meters in all directions. This ensures that the player experiences a seamless and immersive gameplay environment.

  2. Asynchronous Unloading: To maintain optimal performance, we have incorporated asynchronous unloading of unwanted mesh data and other objects. This ensures that only the necessary assets are loaded and active in the game scene, optimizing memory usage and improving overall performance.

  3. Non-Blocking Workflow: Our technology ensures that the main thread is not locked during the loading process. We have implemented an async workflow that allows for concurrent loading and processing of assets, preventing any noticeable hitches or delays in the gameplay experience.

We are excited to share our progress and collaborate with the game development community to advance open world streaming technology. Join us on this exciting journey as we work towards creating immersive and expansive virtual worlds.

A practice project

https://github.com/hemanth2410/Freedom-fighters-Remake

Upcoming game i am working on

Reflection Of the self2

hemanth sattenapalli's Projects

darkflow icon darkflow

Translate darknet to tensorflow. Load trained weights, retrain/fine-tune using tensorflow, export constant graph def to mobile devices

kcalci icon kcalci

My calculator is another calculator

sleep-detection icon sleep-detection

This is a open project any one can use this code for their projects and startups, but if you have any better ideas or some modifications please contribute them

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