Comments (4)
Thank you SO SO SO MUCH!
This mystical problem just made me crazy!
Original comment by [email protected]
on 30 Aug 2013 at 7:01
from box2dweb.
This bug is realy critical, since it destroy native browser functionality. The
solution is already there and must be integrated as fast as possible.
Original comment by [email protected]
on 30 Aug 2013 at 3:37
from box2dweb.
+1 on integration. to find that one took 3h of my lifetime ... grzzz
Original comment by [email protected]
on 30 Aug 2013 at 3:39
from box2dweb.
This sucked away an entire afternoon truing to hook up QUnit. It uses
String.localeCompare(). This bug causes that function to raise an "Illegal
access" exception. Very hard to debug.
Original comment by [email protected]
on 24 Mar 2014 at 12:48
from box2dweb.
Related Issues (20)
- Update and include b2RopeJoint
- EdgeShapes are not fully implemented HOT 6
- Prismatic joints fail to function on bodies with fixedRotation set.
- enhance "demo" example to handle touch events HOT 4
- "Vector" polluting global namespace; conflicts with project defined Vector class
- Static/Kinematic bodies moving on Android 4 HOT 3
- use something like this to make demo more readable
- b2Body.GetFixtureList does not return a list
- Consider Moving to Github.com HOT 1
- QueryAABB only returns one overlapping fixture
- Support for world boundary Listener
- b2FixtureDef.isSensor = true dont fire contact events inside Adobe DPS HOT 1
- redefining defineProperty breaks on chrome
- Object.defineProperty polyfill breaks any other library dependent on that method. HOT 1
- Physics speed doubles when ran a second time
- b2Body inertia is not initialised
- Leaking memory: bodies are not removed from memory when destroyed (outside the world.Step function)
- Demo on home page doesn't work
- AddController doesn't update the m_prev of head
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