Comments (4)
SDL error was due to outdated hlsdl library. Libuv errors were due to missing uv.hdll
: HeapsIO/heaps-android#3
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You need to update to latest hash link. Le lun. 27 févr. 2023 à 01:58, Rainy @.> a écrit :
…
CMakeFiles/heapsapp.dir/out/main.c.o:main.c:hl_functions_ptrs: error: undefined reference to 'uv_close_handle' CMakeFiles/heapsapp.dir/out/main.c.o:main.c:hl_functions_ptrs: error: undefined reference to 'uv_fs_start_wrap' CMakeFiles/heapsapp.dir/out/main.c.o:main.c:hl_functions_ptrs: error: undefined reference to 'uv_run' CMakeFiles/heapsapp.dir/out/main.c.o:main.c:hl_functions_ptrs: error: undefined reference to 'uv_default_loop' CMakeFiles/heapsapp.dir/out/main.c.o:main.c:hl_functions_ptrs: error: undefined reference to 'sdl_get_desktop_display_mode' Try to delete all, reconstruct, and the same error occurs. I can't find the relevant method source. Use Haxe4.3.0 — Reply to this email directly, view it on GitHub <#585>, or unsubscribe https://github.com/notifications/unsubscribe-auth/AAHZXQA2PPCRPISEP3GHH5DWZP33XANCNFSM6AAAAAAVIZCJ7I . You are receiving this because you are subscribed to this thread.Message ID: @.>
Hi, I updated Hashlist last. libuv is not in CMakeLists.txt compile. I may need to find a way to add some configurations to the CMakeLists.txt file.
CMakeLists.txt : https://github.com/HeapsIO/heaps-android/blob/master/CMakeLists.txt
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Add LibUv fixed.
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Related Issues (20)
- macOS libhl.dylib path causes crash HOT 1
- The Hashlink profiler causes an exception in Process.stdout.readLine
- The Hashlink GC can block the main thread if sys.thread.Thread is used HOT 1
- Get live objects from a specific type
- JIT ERROR 0 mixing hl.UI8 and Float HOT 2
- Explicit constant Float to Int type conversion HOT 1
- Game controller not recognized HOT 10
- --debug is faster to run than non debug. HOT 2
- HL thread hangs when using trace() and semaphores HOT 2
- Can't run any .hl file on Mac M1 - Segmentation Fault HOT 2
- Unexpected value conversion when using an abstract class with type param
- Any way to get hl.Bytes from an hl.NativeArray? HOT 1
- Single and hl.F32 function args for callMethod stack issue HOT 1
- With SDL backend on Windows, adding an element to a SpriteBatch can cause a large lag spike HOT 2
- src/module.c(567) : FATAL ERROR : Failed to load function sdl@gl_polygon_offset HOT 3
- Macbook M1 Support HOT 2
- JIT/VM calls incorrect method HOT 3
- Unable to build C output on Windows gcc HOT 4
- Hashlink access violation/segfault, when abstract is used as inerface HOT 11
- Warnings when compiling mysql module (implicit declaration of function `gethostbyname_r`) HOT 3
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