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半只龙虾人's Projects

1.0_timelinelite icon 1.0_timelinelite

基于 Unity Timeline 的 Lite 版本,相较于原版,使用自定义的驱动,可扩展

5.0_ecs icon 5.0_ecs

基于Unity的Native容器实现的ECS

behaviac icon behaviac

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)

com.unity.timeline icon com.unity.timeline

[Mirrored from UPM, without any changes. Maintained by Needle. Not affiliated with Unity Technologies.] 📦 Use Unity Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects.

cyqdata icon cyqdata

cyq.data is a high-performance and the most powerful orm.(.NET 最好用的ORM数据层框架,木有之一!支持.NET Core)Support:Txt、Xml、Access、Sqlite、Mssql、Mysql、Oracle、Sybase、Postgres、DB2、Redis、MemCache。

ecs icon ecs

LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

egameplay icon egameplay

一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.

entitas icon entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

kcp icon kcp

:zap: KCP - A Fast and Reliable ARQ Protocol

nodegraphprocessor icon nodegraphprocessor

Node graph editor framework focused on data processing using Unity UIElements and C# 4.6

odin-serializer icon odin-serializer

Fast, robust, powerful and extendible .NET serializer built for Unity

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