Comments (2)
One potential fix would be to reset the state of the Gpu
after each pipeline
or force to use entry
several times, and unbinding only when the Gpu
goes out of scope (not the Bound*
objects).
from luminance-rs.
Actually, this is a pretty natural and wanted behavior, because we scope objects. As for now, this is not a real bug. It’s just that we explicitly say “unbind before issuing the call”. I’ll close that.
from luminance-rs.
Related Issues (20)
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from luminance-rs.