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Hi!

Welcome to the #6135 most starred GitHub account in the world (Source) and the #126 most followed account in Sweden (Source)!

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The one who's running the show is me, Erik Nordeus. I'm an imagineer (creative engineer) who's interested in the intersection between art and engineering. I design mostly Unity and Blender projects. After finishing my mandatory military service, defending King and country, I got a master's degree in Mechanical Engineering from the Royal Institute of Technology (KTH) in Stockholm, Sweden, where I also live. The rest is history...

My goal with my open source projects is that the code should by as easy as possible for you to understand, so I love to comment it! I once wrote a book about a guy called Elon Musk, and I read somewhere that authors are the best at commenting code because they know how to explain complicated topics in a simple way. Thus I hope I will fulfill my promises!

Connect With Me

Experiences

Languages: C# • Python • JavaScript • HTML • CSS • MATLAB • PHP • MySQL

Tools: Visual StudioBlenderUnityKrita

FAQ

  • Are you related to the company Nordeus? No, my surname Nordeus is a family name. If you googled Nordeus before the Nordeus company was founded you could only find people with that name in Sweden, so I'm not sure how they got the name. But they follow me on Twitter! Kinda funny that both of us are into Unity.

THANK YOU...

...everyone who has used and contributed to my open source projects!

If you use the code for something cool then you can @ me on twitter.com/eriknordeus and I promise to retweet!

Erik Nordeus's Projects

computational-geometry icon computational-geometry

Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc

copypasta icon copypasta

Standardized code I copy paste into all my Unity projects

malik-bendjellouls-speech icon malik-bendjellouls-speech

A translation of a Swedish radio show where Malik Bendjelloul, who was the director of the documentary film "Searching for Sugar Man," talks about his life, future projects, and creativity.

self-driving-vehicle icon self-driving-vehicle

Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.

ten-minute-physics-unity icon ten-minute-physics-unity

Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.

unity-rope-tutorial icon unity-rope-tutorial

Learn how to make a rope in Unity by using several methods such as springs. You will also find a procedural spring mesh.

unity-tornado-simulator icon unity-tornado-simulator

Implementation of a tornado (twister) in Unity that can interact with the environment (including the clouds)

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