Comments (5)
我用的最新的osgearth的master版本+cesium-native的最新master版本,可以编译通过。就是注意有一个cpp文件要另存为UTF-8 with BOM,具体哪个文件我忘了,反正有个提示编码问题的错误,记得改一下。
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感谢,我试试
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Are you building the master osgEarth or a tag? The master branch of osgearth should build with the 0.31.0 tag, I'm using git sha 41f018647ae7e465b0fb359cdd6f22b9583e5c73 of cesium-native here locally which should correspond to the 0.31.0 tag.
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Thanks, I have compiled it, using the master branch of osgEarth and the main branch of cesium-native. At the same time, I have also compiled it using the osgEarth-3.5 tag of osgEarth and the v0.25.0 tag of cesium-native.
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Glad you got it working :)
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Related Issues (20)
- Decluttering - crash in Voronoi code
- Building kdtrees at runtime is too slow
- Pick objects from OGRFeatureSource HOT 2
- Cache-only mode: various layers don't support it correctly
- Trouble with osgEarthCesium HOT 5
- A question about node or feature's edit HOT 4
- use Visual Studio 2022 Build error HOT 2
- load local 3dtiles file error HOT 5
- meshoptimizer and MVT support HOT 1
- Error message when loading an mbtiles file that isn't created from osgearth HOT 2
- Missing GLSLColorFilter Headers HOT 1
- Unable to Programmatically Open TMS Elevation Layers HOT 2
- no matching constructor generated during compiling from source
- GLEW_LIBRARY not found even glew is installed
- Build issue: Undefined symbols in protobuf (seen on arm64/MacOS, MinGW) HOT 5
- Very high hardware resource consumption HOT 1
- Is there any a website or doc where can refer to .earth file's configuration? HOT 5
- Error: 'resib' was not declared in this scope in file CompressedArray.cpp HOT 1
- vector tile sources HOT 1
- Use TECHNIQUE_GPU cause a null pointer in function setArray "vad is nullptr" of osg/VertexArrayState.cpp HOT 2
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