Comments (3)
In fact all notifications should be reworked: having multiple pop ups is just so cumbersome to use...
Civ5 has a better approch for instance: all notifications appear in the bottom righ corner, with a distinctive icon and a small text. The user can click on it to display it full-screen or right click to discard.
from shapeofthingsthatwere.
They could be a small framed button with label + sprite.
from shapeofthingsthatwere.
Still to be done:
- check the player choose a discovery before allowing to discard the notification
- discard notifications when read (diplomacy) or applied (a discovery was chosen)
- let discard read-only notifications by right-clicking them
- block next turn button until all notifications are discarded
from shapeofthingsthatwere.
Related Issues (20)
- Must generate a main island at map center HOT 1
- Armies are able to go on sea tiles
- Have trade routes
- Make battles between armies at war
- Clarify key concepts
- Have different disaster types
- Vassals should try to revolt
- No action on most turns HOT 5
- Fog of war
- Automatically end turn when there were actions to do and all were done
- Pass the flame of civilization
- Have a growth per production ?
- Add wild species for modern food
- Show the numbers for diseases
- Show numbers for diplomatic relations
- Allow to access empire screens for other empires
- Show game title on start screen
- Explore displaying cards to combine instead of discoveries, disasters and other events HOT 1
- Show terrain cost on main screen
- Let player configure social hierarchy and specialist
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from shapeofthingsthatwere.