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GTA:SA Savegame Editor

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This is a modified/updated version of the software that can be found on paulinternet.nl.

This version contains the following features (additionally to the ones found in the original version):

  • requires Java >= 11
  • macOS specific fixes
  • support for German/european steam versions of the game
  • support for macOS Steam version of the game
  • support for Linux Steam version of the game (SteamPlay/Proton)
  • support for editing garages and cars in them
  • support for transferring savegames from Android
    • support for reading Android savegames without crashing is still in development
    • if you think you can help with this, please take a look at #4
  • notifications about new versions
  • different download options (additionally to .jar):
    • a .exe for windows
    • a .app (and .dmg) for macOS
    • a .deb for Debian/Ubuntu
    • a .rpm for Fedora/CentOS
  • support for theming

Downloading

Just go to the Releases page and download the file you need.

Building

To build the application:

$ mvn clean install -DskipTests=true

You should now have the following files inside the newly created savegame-editor/target folder:

  • gtasaveedit-[version]-jar-with-dependencies.jar
    • This is the main executable. You can run it with java -jar [jarfile].

Profiles

You can also build specific application formats. For example: mvn clean package -Pwindows will create a .exe file.

Available profiles:

  • macOS
    • builds a .dmg and .app file
  • deb
    • builds a .deb file
  • rpm
    • builds a .rpm file
  • windows
    • builds a .exe

GTA: San Andreas Savegame Editor's Projects

GTA: San Andreas Savegame Editor doesnโ€™t have any public repositories yet.

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