Comments (2)
I'm not sure that I know what preblock boxes are. Can you elaborate ?
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Maybe it works differently in this game, but in USF4 there were boxes on moves, like hotboxes, that determined when your opponent enters preblock and stops moving backwards. Here's an example: http://i1.wp.com/shoryuken.com/wp-content/uploads/2015/06/smptp.jpg
Perhaps it's determined strictly based on how far the characters are from each other, but I'm not sure how I'd be able to test that.
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Related Issues (20)
- [Feature] add auto-crop end frames feature
- [Improvement] On-screen feedback for how many frames the player is in an idle state HOT 2
- [Improvement Suggestion] Possible to take Crystal Cube's Input display as an option?
- [Bug?] Dummy does not block when using Street Fighter III: 4rd Strike Arranged Edition HOT 13
- [bug] the menu does not appear HOT 3
- how can i put the script to start with life and full special bar?
- (Suggestion) A bar to show charge partitions. HOT 1
- X.C.O.P.Y. super art meter does not work with the "infinite super art time" feature
- There seems to be no license information HOT 5
- Support for ssf2xjr1 HOT 3
- Dummy's Counter Attack Setting Doesn't Work While Jumping
- can you make a website for the game
- Option for the dummy to block *after* the first hit HOT 1
- An option that shows the bars for charge moves HOT 2
- [Improvement] An option to "Life Refill" and "Meter Refill" for each player individually.
- Dummy set on Blocking: (anything that blocks) > Counter Attack Action (any normal) won't counter attack versus blocked lows
- Dummy not air parrying
- (Suggestion)
- Recieving error "bad argument #1 to 'insert' (table expected, got nil)" at line 461 of 3rd_training.lua
- Dummy not blocking properly Yun's Super 3 QCF special
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