Comments (1)
If I am understanding you correctly, I agree with your overall assessment. This is unfortunately really difficult to do the way Sulis's rendering is currently structured. An easy thing to do is decrease the transparency on the characters that are being drawn on top of the terrain layers. But, this has downsides as it pretty quickly makes it look like the characters are floating on top of the trees.
The green selection circle is basically impossible to render both on top of the terrain (trees) and still behind actors at present.
A comprehensive approach to fixing these issues would probably involve setting up a rendering pass making use of the stencil buffer.
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Related Issues (20)
- app crashes when opening a link on windows
- audio device is not recreated when applying options
- People are fully visible behind small trees HOT 1
- Portraits HOT 3
- Twin expanse act 1: possible to get infinite xp when talking to Vaalyun's pal HOT 1
- quest items
- don't auto end turn on certain abilities
- image backgrounds for cutscenes
- new player ease of use
- add continue button on main menu to load the most recent save
- Sound not working with ALSA HOT 3
- performance issue HOT 13
- Stuck in combat mode with no enemies in sight (Mountains of Naath) HOT 10
- fast leveling mod breaks character progression HOT 1
- Ranged attack visibility HOT 1
- Liberate proprietary files HOT 2
- Crash in combat after an enemy attack HOT 1
- trapped MC HOT 1
- Hi, Can we support more language? HOT 4
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