Comments (3)
When was it causing an error for you? I added
-- Buff Frame Offsets
local function UpdateBuffFrame(...)
for _,v in pairs(C_NamePlate.GetNamePlates()) do
local bf = v.UnitFrame.BuffFrame;
if ( v.UnitFrame.displayedUnit and UnitShouldDisplayName(v.UnitFrame.displayedUnit) ) then
bf.baseYOffset = v.UnitFrame.name:GetHeight()+1;
elseif ( v.UnitFrame.displayedUnit ) then
bf.baseYOffset = 0;
end
bf:UpdateAnchor();
end
end
NamePlateDriverFrame:HookScript("OnEvent", UpdateBuffFrame);
To the end my core.lua. And it seems to be working well so far but I haven't done any real group content with it like that.
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the taint comes from friendly plate in instance
the easiest way to test this is to go to your garrison because it counts as instance in this case
target a friendly npc in garrison and get a taint error dialog?
as far as I can tell... but I hope it does work :) it should
thanks
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seems to work in new version but how did you do it without taint? idk. thanks
edit: works in garrison but sometimes seems to taint in raid will try to replicate without other addons eventually
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Related Issues (19)
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