Comments (5)
Hmm, I don't think that's a good idea, rather just hide the HDRI panel altogether if they're not using Cycles.
from gaffer.
True, wasn't sure how to handle disabling but this sounds like a good idea.
from gaffer.
Another tiny fix would be to actually switch to Cycles when HDRI is enabled if user is not in Cycles.
from gaffer.
While it may be a good idea to hide the entire panel but if a new user sees there is no HDRI Panel, then he would think that there is some problem. Mostly there should be a message that can just inform the user that it works in Cycles only
from gaffer.
I think since Blender Render doesn't have good HDRI support, people don't use it for that and thus won't assume this panel should be there too. Rather not clutter up the UI just to say this.
Edit: Probably a good idea to mention it in the documentation though.
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Related Issues (20)
- 3.1.9 3.0 not installing HOT 1
- broken in 3.1 HOT 1
- JSONDecodeError HOT 3
- Solo should respect existing ray visibility settings. HOT 1
- OFFTOPIC [Feature Request] Node Wrangler OMR support HOT 1
- Cannot download HDRI from HDRI haven through Gaffer built in function HOT 2
- HDRI favourites / templates HOT 1
- Unable to automatically replace the original world node(blender3.1) HOT 4
- Error when enable Gaffer addon on blender 3.1 stable! HOT 1
- error HOT 1
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- running 2.935 and no hdris show up HOT 1
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- Lights inside Instance collections HOT 1
- Store HDRI properties on world datablock instead of scene.
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from gaffer.