Comments (3)
Update: was able to get the PacketLogger running by:
- executing
cmake -A Win32 -B build .
in the root of the project - Opening with the built outputs
GWCA/build/GWCA.sln
Visual Studio - Building PacketLogger in Visual Studio: "Solution Explorer" -> PacketLogger -> Build
- Copying
GWCA/Examples/Inject.au3
into the directory with PacketLogger's built .ddlGWCA/build/Examples/PacketLogger/Debug
- Installing AutoIt
- Executing
GWCA/build/Examples/PacketLogger/Inject.au3
.
Would love to know the proper way to do this, how to set-up another project that uses GWCA and also and also how to use with ImGui. I know the readme says to add as a git submodule to your existing but I'm not sure what else is required (eg make a CMakeLists.txt
file similar to Gw Toolbox?).
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You don't have to use cmake to use gwca in your own project. Just add it as a git submodule, add the project to your existing solution and reference it in your own projects properties.
from gwca.
You don't have to use cmake to use gwca in your own project. Just add it as a git submodule, add the project to your existing solution and reference it in your own projects properties.
Thanks. Looks like I need understand c++ build systems a little better to know how to proceed.
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Related Issues (16)
- Example doesn't work. "GWCA/APIMain.h" not found HOT 2
- GW::Agents::Move(x, y) crashes the game client HOT 3
- access violation HOT 9
- PartyMgr::RespondToPartyRequest() not working HOT 2
- GW::Chat::GetIsTyping doesn't include number inputs HOT 1
- Add hooks for friend removed/added events
- Re-Enable OnTick hook
- Interfacing with Python HOT 2
- Missing armors & filter in GwArmory
- GwArmory: Fix some armor names
- GwArmory bug: Clear armor before switching to prevent double armor
- GwArmory: Add options for costume headpiece, costume body, cape
- incorrect radii for aggro and cast range HOT 1
- GoldConfirmationPatch scan fix todo
- Auth server protocol key retrieval HOT 1
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