Comments (5)
Hm, do you have a minimal demo you can share that clearly illustrates the issue? I was always under the impression that it didn't make sense to do any kind of animation work inside a worker because the entire point is to have it driven by the requestAnimationFrame loop that's on the main thread, but it looks like there is support for requestAnimationFrame in workers.
I just updated the next release of PixiPlugin so that it doesn't require the window (you can preview the minified version at https://assets.codepen.io/16327/PixiPlugin3.min.js)
And I also made improvements to the core to accommodate this: https://assets.codepen.io/16327/gsap-latest-beta.min.js
If you can share a minimal demo so that we can verify that it works in your particular scenario, that'd be super helpful. Maybe a CodePen or Stackblitz?
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This should be more doable in the latest release, but let us know if you run into any trouble. A minimal demo would be super helpful.
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Thank you for looking into this! For now I decided to use popmotion instead, but in summary what I'm trying to do is render an animated game entirely within a Web Worker using OffscreenCanvas. Pixi.js is capable of running within a Worker, so GSAP would have to run there too in order not to have animation data cross the bridge every frame.
What this essentially means is that the rendering loop runs in a completely isolated thread than the main browser thread. This theoretically helps with performance because your renderer and animations wouldn't have to share resources with other scripts.
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Thanks for the added details. Did you try the latest release of GSAP?
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