Comments (3)
maybe use images from Unsplash or Pexels to describe cards?
This would decrease the need for game graphics, and aid development.
However, custom graphics would give greater freedom of expression and give the game it's own style.
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Idea:
Describe all images with the key sentence of what they represent. This will simplify development - AND improve accessibility.
Events: use images related to the event
Decisions: use images of relevant people
Policies: use images of relevant policies/people
from swipeforfuture.com.
The new image utils in https://github.com/Muthaias/swipeforfuture-content/blob/master/scripts/content-utils/image-utils.ts resolves this
from swipeforfuture.com.
Related Issues (20)
- Add scenario version and game engine version to show compatibility in the game UI HOT 1
- Rename pannable to swipeable for clarity HOT 1
- Investigate decreasing the SWIPE_THRESHOLD to a smaller value to allow quick swipes on mobile
- Fix prettier formatting error
- Cards with dynamic content based on state
- Idea: Use shorter card and prop ids for production builds to save data
- Fix position for cards swiped to the left HOT 1
- Idea: Maybe disable browser zooming while playing the game
- Idea: Add alt texts to images in the game
- Update landing page
- Idea: edit scenarios with interactive diagrams
- Switch to AGPL license
- Consider moving tailwind classes to the style block of each component to improve readability
- Add some tranition or animation when showing a new card, to make it clear that something changed
- UX: Clearly animate the change that happens for various stats after a decion was made
- UX: make it clear how to play the game in your first session
- Document the possibilities for scenario creation + the game engine features
- Allow cards to hide/show stats during the game runtime
- Prevent debug logging (and maybe other actions) when calculating the action indicators
- Consider showing a detailed view of all variables that should be accessible to the player
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