Comments (1)
#74 is mentioned in the discussion, ignore it for this issue and treat it as another PR
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Related Issues (20)
- Fix vertex shader
- Update deconstructor(chain) in all projects HOT 4
- Add Error message when glfwInit/glfwCreateWindow fail HOT 7
- Streamline wording in error messages "Unable" vs "Failed"
- MkDocs: Fix Edit link HOT 1
- Remove superfluous const parameters from function declarations HOT 1
- Refactor Application out of current chapters
- Move Factories into Framework project
- Update documentation to reflect introduction of Framework project HOT 2
- Get rid of type conversion compiler warnings HOT 1
- Explain `Framework` project
- In Documentation link to actual project (to github/or relative to project)
- When manually creating the project and adding shader files FXC acts up
- Clarify where Application.cpp and .hpp went for "Hello D3D11"
- In "HelloD3D" text the filenames are missing are missing the word "Application"
- Hello D3D11 - text uses std::string_view but code has changed to std::string
- Hello D3D11 - example code in text will fail to compile
- Hello D3D11 -HelloD3D11.cpp - various
- 1-2-2 Debug Layer typos HOT 1
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