Comments (2)
MeshLocalParam can be used to do local unwraps. I have not yet implemented any energy-based parameterization/unwrap techniques. I'm not familiar with the unity function, I don't know if it inserts cuts into closed meshes, but that is something separate from the unwrapping algorithms, generally. Same goes for allocating texture space. That would be outside the scope of this library, I think.
You might have a look at https://github.com/Microsoft/UVAtlas, this is a command-line tool but you could call it at runtime to generate UVs.
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Thanks a lot for the reply. I will try
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Related Issues (20)
- Getting Error in Unity HOT 2
- TubeGenerator and arbitrary segment lengths
- mesh borders are diagonal. HOT 1
- Arbitrary Data on Mesh Element
- FindNearestTriangle method does not return right triangle HOT 1
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