Comments (1)
Ok, I added StandardMeshWriter.OpenStreamF and CloseStreamF. By default these open a file stream and Dispose() it. If you return your own MemoryStreams instead, and don't Dispose() in CloseStreamF, you should be able to do what you are asking for.
OpenStreamF is called for the material in OBJWriter, however you will have to differentiate which stream to return based on the filename that is passed (eg using EndsWith(".mtl"))
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Related Issues (20)
- Is this project dead? HOT 1
- Get brick materials right
- Fix hover info on bricks
- Rewrite right pointer (PLEASE!) HOT 1
- Mesh expansion and comparison
- Refactor cursor3d
- Refactor HandR and HandL to use input action class
- Write playmode tests for right pointer flow
- Rider clean project to adjust line length
- Break up LDrawConfig into different classes
- Refactor BrickMaterialsLoader (PLEASE!!!)
- Example of mesh volume calculation HOT 3
- 这个可以做曲面拟合吗?
- Can this be used for surface fitting?
- Narrow band SDF generation from meshes is adding a shell to objects HOT 1
- Minkowski sum 3D
- Get closest vertex on mesh surface HOT 2
- Boolean operations on polygons and polyhedra?
- Quadratic Bezier Curves HOT 1
- Is it possible to combine 2 adjacent polygons into 1 polygon
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