Comments (5)
marching cubes is probably not the best way to do this. You have to convert your point cloud into a scalar field representation, which will not be easy.
There is another way to do this that is just based on mesh operations and raycasting, starting with an initial sample mesh. Do you have any sample data you could give me? I would write a tutorial.
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If your points are probably GIS data? (2.5D) The easiest might be to do a 2d delaunay triangulation on a plane and then move the vertices to their elevation.
from geometry3sharp.
it's even easier to just incrementally poke the face that contains each point, and that works on a sphere too (not sure if this is whole-earth or just a small region). At least, that's easier if you don't have delaunay triangulation! (which this library does not, yet)
from geometry3sharp.
https://www.dropbox.com/s/izm3lajtfdlrd0b/28_Clumps.kmz=1
Is what the data looks like in GoogleEarth, can convert it to a lat,lon,altitude csv file if that is any help.
from geometry3sharp.
if you can export a csv file that will make things easier for me. Kind of interested in being able to read these kml files...but not /that/ interested, right now =)
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Related Issues (20)
- Is this project dead? HOT 1
- Get brick materials right
- Fix hover info on bricks
- Rewrite right pointer (PLEASE!) HOT 1
- Mesh expansion and comparison
- Refactor cursor3d
- Refactor HandR and HandL to use input action class
- Write playmode tests for right pointer flow
- Rider clean project to adjust line length
- Break up LDrawConfig into different classes
- Refactor BrickMaterialsLoader (PLEASE!!!)
- Example of mesh volume calculation HOT 3
- 这个可以做曲面拟合吗?
- Can this be used for surface fitting?
- Narrow band SDF generation from meshes is adding a shell to objects HOT 1
- Minkowski sum 3D
- Get closest vertex on mesh surface HOT 2
- Boolean operations on polygons and polyhedra?
- Quadratic Bezier Curves HOT 1
- Is it possible to combine 2 adjacent polygons into 1 polygon
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