Comments (1)
FSR2 requires motion vectors to work, so it can't be used on arbitrary videos which don't have motion vectors. Therefore, only FSR1 could be submitted to this benchmark. It's expected to perform slightly worse than Anime4K, but it's also much cheaper on the GPU.
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Related Issues (20)
- Inverted Viewport (OpenGL-like) HOT 1
- [Feature Request] Do not forget about FSR 2 Native (TAA-only mode) HOT 4
- FSR 2 is not working with my games rendering API HOT 1
- FSR2.2 Doesn't compile when using FFX_FSR2_EMBED_ROOTSIG
- Unreal Engine 5.2 updated plugin? HOT 3
- Update HOT 2
- New FSR2.2.1 not working with UE5.2.1 HOT 11
- README links to "adjust input color" section, which was removed in 2.2
- Cannot open UE 5.1 with plugin enabled on macOS 13 HOT 1
- Pixels with large color differences appear afterimages
- Wrong comment and unneeded code
- FSR3 HOT 2
- FRS 2 not working on Android
- Shader for MPV?
- It is possible to port it to the web๏ผ HOT 1
- FSR 2 ~ 2.2.1c ~ Changing quality options doesn"t do anything!? HOT 2
- Upscaler debug name check assertion fails for FSR2 in Unreal 5.3.2 HOT 1
- Why โfor (FfxInt32 row = 0; row < 3; row++) for (FfxInt32 col = 0; col < 3; col++)โ
- Fsr 2.0
- FSR 2.2.1c on UE 5.3.1 packaged game not giving any performance boost HOT 1
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