Comments (12)
Yea I'll have to address it soon. Perhaps next week.
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Nevermind; renamed all "GPU" instances in gpu-browser.min to "GPUX" That worked for now.
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Same.
is there a quick fix / hack?
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Nevermind; renamed all "GPU" instances in gpu-browser.min to "GPUX" That worked for now.
Me to, but thats a very bad practice.... thats a temp solution not a permanent one
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Oh, yes, bad practice indeed. "Dont try this at home" Consider it a workaround until a better solution is implemented.
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@robertleeplummerjr can you fix this?
all the cool gpu.js projects suddenly stopped working :p
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maybe gpu.js can leverage WebGPU?
if it has any advantages performance-wise, and if the effort required doesn't mean rewriting all of gpu.js
would be especially interesting to see if it allows more flexibility with data types passed to/returned by gpu.js
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yeah that will be awesome!
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We'd love to do that, but the existing API isn't mature enough across browsers, at least from what I've seen with compute capabilities. I've never had a stock example actually run and have a means of starting to upgrade GPU.js to that.
As far as the issue with GPU
being overwritten (rude with prejudice) what do you guys think of using GPUJS
for browser only, and GPU everywhere else (node, typescript, etc.)?
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sounds good enough
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We'd love to do that, but the existing API isn't mature enough across browsers, The api is very VERY mature, but only a few browsers support it https://caniuse.com/?search=webgpu
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As I have looked at gpu.js code vs current webgpu surface, it will be largely obsoleted, as gpu.js has to deal with how webgl handles concurrency, there is no such problem in webgpu, so I think its better to totally start from scratch (keep the brand name if you must, but from scratch you must start)
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Related Issues (20)
- Is this project dead? HOT 2
- Cant access Full API Reference page
- Detecting Y-axis orientation for post-processing
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- How to determine the maximum grid size? HOT 1
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- Feature Request: ability to provide custom shader code directly
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