Comments (1)
Done
from fpsci-project-management.
Related Issues (20)
- Server receive Inputs HOT 2
- Server send World State HOT 1
- Client receive World State HOT 1
- Serialization of UserInput
- Fix server-side and client-side ping threads discarding all incoming packets (effectively breaking multiplayer) HOT 1
- Write introduction 1.1 (about sponsor)
- Server Side Simulation
- Make custom UserInput for server
- Store latest RTT value from each client on the server
- Create World State Packet HOT 1
- Server overwrite client frame HOT 1
- Server side weapon simulation
- Set player spawn location for Server Authoritative Location
- Client side Extrapolate remote players
- eNet race conditions HOT 1
- Make ping interval data driven (add to .Any config) HOT 1
- Format MQP Plan and update Gantt for Nvidia HOT 1
- Serialize userinput HOT 5
- Client send Input HOT 1
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