Comments (4)
What are your ideas for this? What about the Slick builtin classes for Tiled maps?
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Big point here. In my vision developer just need to Tiled maps and use them in ME. Maybe build a utility method for World class to load entities into world? But if we do this way, we need to specify some kind of generic layers (entity for example) and attributes?
Maybe we can also support Ogmo Editor? http://ogmoeditor.com/
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Never worked with Ogmo but it looks pretty cool.
No matter what editor we use: we will need a mapping from object layer to ingame objects so that we can instantiate game entities while reading a level...
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exactly :D
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Related Issues (20)
- java.lang.NullPointerException when using setGraphic() HOT 11
- Compiling Help HOT 7
- Collision detection problems (0.2) HOT 8
- World forces the extending class to call super HOT 2
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- marte engine jar file? HOT 1
- World problem HOT 2
- Tween example isn't working HOT 4
- Renaming sheet parameter width and height in resources.xml HOT 3
- Resource Copies HOT 2
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- World.removeAll() HOT 3
- Entity speed is a Vector2f HOT 2
- default constructor HOT 6
- Problems with the camera HOT 9
- After changing an animation, everything brokes HOT 6
- setAnim() not functioning HOT 3
- resource xml validation HOT 2
- Allow to resort entities HOT 5
- What is an entity? HOT 10
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