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thaaks avatar thaaks commented on August 21, 2024

What are your ideas for this? What about the Slick builtin classes for Tiled maps?

from marteengine.

Gornova avatar Gornova commented on August 21, 2024

Big point here. In my vision developer just need to Tiled maps and use them in ME. Maybe build a utility method for World class to load entities into world? But if we do this way, we need to specify some kind of generic layers (entity for example) and attributes?

Maybe we can also support Ogmo Editor? http://ogmoeditor.com/

from marteengine.

thaaks avatar thaaks commented on August 21, 2024

Never worked with Ogmo but it looks pretty cool.
No matter what editor we use: we will need a mapping from object layer to ingame objects so that we can instantiate game entities while reading a level...

from marteengine.

Gornova avatar Gornova commented on August 21, 2024

exactly :D

from marteengine.

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