Comments (3)
In Minecraft sound settings there are 2 devices listed I can choose from: "System Default" and "JACK Default". Neither works without the aforementioned workaround.
Pulseaudio works fine. It is pipewire that gave me problems.
So to be clear: the problem only occurs using wireless earbuds with pipewire. everything else works fine (other speakers, other device etc.)
from gdlauncher.
Do you use pulseaudio over alsa or pulseaudio?
I think you can change the output device in the minecraft sound settings, could you look what it says there and, if possible, try using another sink? There should at least be the option between the default and the one device you are mentioning.
from gdlauncher.
Sorry, I missread your original post there, So it seems the output of Minecraft is working.
Can you output other sound on your wireless device (spotify, mpc, etc)? I would also suggest to check that you check the minecraft sound output appears and is connected to your wireless headphones using a tool like helvum. Be aware that the output isn't named "minecraft" but has some other name of the library minecraft uses (I don't exactly remember it atm, just watch if something appears there when starting the game).
from gdlauncher.
Related Issues (20)
- Error: Signal Exits code: 4294967295 HOT 1
- Structure Blocks Not Working HOT 1
- Im not able to download modrinth app and when i did i couldnt run it either HOT 2
- Why the "clean commit"? HOT 2
- Closing Minecraft using ALT + F4 does not end Java HOT 1
- Forge: Support the new Neoforge project HOT 2
- "Chat Disabled Due to Missing Profile Public Key" HOT 1
- Add documentation for save location, since it is different in gdlauncher than minecraft HOT 3
- How to run an instance of the game using a graphics card on lubuntu? HOT 1
- Feature Request: Show playtime in hours, not days and hours
- Linux: $HOME/.config is improperly used for data rather than $HOME/.local/share HOT 1
- Automatic Setup Stuck HOT 1
- The Launcher claims I dont own Minecraft until I restart my PC HOT 1
- DELETE
- [Visual] When have too much RAM, the launcher does not fill it correctly HOT 2
- Adhere to MacOS Design Standards HOT 2
- Game controller support for GDlauncher (not minecraft) HOT 1
- Forge not downloading/opening HOT 1
- Game close when loading bootstrap resources HOT 1
- Linkage Error while loading Main Class HOT 9
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from gdlauncher.