Comments (5)
Hi. What device were you seeing this jerkiness on?
On Fri, Apr 22, 2016 at 10:25 AM, seanadkinson [email protected]
wrote:
Using this SDK for watching 360 videos, the experience is pretty jumpy.
Movements in the video happen with the slightest uncontrollable hand
movements.We had this problem in another application, and the experience was greatly
improved just be reducing the accelerometer frequency from 60 Hz down to 15
Hz.Can this library expose the frequency as a setting? I guess in the latest
IOS, this is the CMMotionManager.accelerometerUpdateInterval.—
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#14
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iPhone 6s.
Sent from my iPhone
On Apr 24, 2016, at 12:37 AM, nathanmartz [email protected] wrote:
Hi. What device were you seeing this jerkiness on?
On Fri, Apr 22, 2016 at 10:25 AM, seanadkinson [email protected]
wrote:Using this SDK for watching 360 videos, the experience is pretty jumpy.
Movements in the video happen with the slightest uncontrollable hand
movements.We had this problem in another application, and the experience was greatly
improved just be reducing the accelerometer frequency from 60 Hz down to 15
Hz.Can this library expose the frequency as a setting? I guess in the latest
IOS, this is the CMMotionManager.accelerometerUpdateInterval.—
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Reply to this email directly or view it on GitHub
#14—
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We are also seeing this issue on the iPhone 6S. Compared to the Google VR Android SDK it's very jumpy. A fix, or a parameter that we can tune ourself would be appreciated.
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In v0.9.0 we removed any head tracking prediction which should help. So I'm tentatively closing this.
Please feel free to re-open if you think that's not good enough :)
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When rendering in monocular mode with v0.9.0 we're still experiencing very sensitive/jumpy head tracking compared to Android. Especially when rendering in portrait mode. It improved quite a bit, though.
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Related Issues (20)
- Horribly outdated documentation HOT 1
- ResetHeadRotation for GVRRenderer doesn't work when the phone is in portrait
- Transparency in GVRVideoRenderer
- GOOGLE VR CRASH
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- Expose `[GVRUIViewRenderer hitTest:(GVRHeadPose*)]` as a public API HOT 1
- Change default viewer profile
- crash on launch HOT 3
- It crashes when launching the TreasureHunt sample app. HOT 4
- Release page is out of date
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- Trying to update head position/rotation using ARKit with Resonance Audio
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- iOS Google VR SDK: Unable to preview Video HOT 1
- Google Cardboard SDK with Metal
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- Create session-based GVR SDK
- GVR Audio iOS SDK does not produce audio output on iOS 12.4 HOT 1
- GVR uses deprecated UIWebView HOT 2
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