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cdsmith avatar cdsmith commented on May 18, 2024

I have an initial implementation for simulations and games at https://code.world/haskell#QArcV8Dbf6obHvjq9U4OS9w

I just need to move it into the base library, and iterate from there.

from codeworld.

cdsmith avatar cdsmith commented on May 18, 2024

This is implemented for animations and simulations. For pictures, there's nothing to do, really. I have not implemented it for games, mainly because it can't be on by default there, and I don't have a UI for choosing to run in debug mode.

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cdsmith avatar cdsmith commented on May 18, 2024

Certainly we can do a lot better. Features that would be nice:

  1. Slow motion, fast-forward, and continuous rewind.
  2. Changing the time step for single-step (paused) mode.
  3. Something to help with simulation... it's currently rather bland.

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cdsmith avatar cdsmith commented on May 18, 2024

Notes from a conversation at a meetup last night.

Lots of exciting debugging features depend on keeping an "event" log (including time steps, they they could perhaps be normalized somehow when running in debug mode, similar to what we do for collaborations, so that there's no need to remember them all). These include:

  • Rewind and replay for simulations and interactions.
  • Perhaps even rerunning the code with changes and replaying the event log from a previous run.

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cdsmith avatar cdsmith commented on May 18, 2024

@kammitama5 is working on this, but there are other bugs to track it. I'll call this one fixed.

from codeworld.

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