Comments (4)
Also, is there a way to upload the .gltf so that I can just have the animation baked in to the object instead?
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You can use a gltf instead of an obj model, here's a three.js demo doing that: https://threejs.org/examples/?q=gltf#webgl_loader_gltf
If you want to do things like translate and rotate, see this example of updating a mesh in a render loop: https://github.com/mrdoob/three.js/blob/master/examples/webgl_geometry_cube.html
Stack overflow and the three.js examples are good resources to learn from. Hope this helps!
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Can you give an example of how to load GLTF instead of OBJ, because I can only get endless errors when I try to load GLTF objects.
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