Related Issues (20)
- Shader Editor doesn't remove * on gdshaderinc after save
- Code autocomplete text for default constructed Callable is incorrect (extra "null" string) HOT 1
- Consistent spikes in process time/idle process after a few seconds of opening project (Steam) HOT 4
- [Godot 4.3-beta3+] setter call chain error : Invalid call. Nonexistent function '@myclass_setter' in base 'Resource (Myclass)' HOT 1
- Crash after creating global group and switching scene HOT 1
- Property values not changing after adding keyframe in the AnimationPlayer HOT 2
- navigation3d bug HOT 4
- Setting a Node's clip_children property to "clip + draw" lower its texture's opacity across the entire texture
- Fake corrupted file warnings (`Scene file appears to be invalid/corrupt.`) HOT 2
- AnimationPlayer CallMethod Track causes issues with other animation tracks of the same node. HOT 4
- GDScript debugger shows incorrect values for very large positive and negative integers HOT 1
- GPUParticles2D and GPUParticles3D have inconsistent property order in inspector
- The Material property track does not work correctly when using the AnimationPlayer node, but it does in the editor HOT 7
- adb.exe locks autoloaded scene files, which are open at editor startup
- [3.x] Malformed GLTF crashes the editor
- AUTO LOD Not being generated for mesh made out of planes. HOT 6
- 4.3beta3 tileset and NavigationRegion2D HOT 1
- Godot Windows 11 Subsystem HOT 1
- Unhelpful error message when ArrayMesh has a shadow_mesh with a different number of surfaces
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