Related Issues (20)
- Modifying Pinned Points of `SoftBody3D` is broken HOT 3
- converting a CPUParticles3D to GPUParticles3D often crashes godot on Android (PowerVR gpu)
- Parser Error: Native class "EditorSpinSlider" cannot be constructed as it is abstract. HOT 3
- platform differences in rendering openXRCompositionLayers with Hole Punch feature
- Inconsistent behavior when undoing animation bezier movements upon selection of different animations HOT 1
- Signal 11 crash with no debug info in backtrace HOT 21
- Some weird behaviour involving CanvasLayer, Viewport and World2D HOT 3
- Round primitive meshes contain gaps. HOT 1
- Fullscreen mode's border color does not update when transparent background is disabled HOT 4
- FileSystem shows custom Resource icon of first external dependancy instead of correct icon HOT 1
- MultiMesh custom data bits are not accurate HOT 2
- Resource (re)importing speed is affected by editor framerate, leading to slow import speeds when the window is unfocused
- LineEdit sometimes does not display the last character
- ShapeCast3D detects colliders behind it HOT 5
- Log chinese error. HOT 3
- UV Map Node Ignored in GLTF/GLB Import HOT 2
- Main submenus are all black sometimes (XWayland windows, Nvidia) HOT 3
- PhysicsShapeQueryParameters3D's exclude array seems to be ignored in PhysicsDirectSpaceState3D intersect_shape func. HOT 7
- "Create New Node" dialog main scrolling area is not scrolled up to the top when summoning it HOT 1
- NoThreads Web export : AudioStreamPlayer's finished() signal doesn't emit when sound is done playing. HOT 1
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